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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">109</journal-id>
      <journal-id journal-id-type="index">urn:lsid:arphahub.com:pub:3dc5f44e-8666-58db-bc76-a455210e8891</journal-id>
      <journal-title-group>
        <journal-title xml:lang="en">JUCS - Journal of Universal Computer Science</journal-title>
        <abbrev-journal-title xml:lang="en">jucs</abbrev-journal-title>
      </journal-title-group>
      <issn pub-type="ppub">0948-695X</issn>
      <issn pub-type="epub">0948-6968</issn>
      <publisher>
        <publisher-name>Journal of Universal Computer Science</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.3217/jucs-025-05-0446</article-id>
      <article-id pub-id-type="publisher-id">22607</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group subj-group-type="scientific_subject">
          <subject>J.5 - ARTS AND HUMANITIES</subject>
          <subject>L.3.6 - Technology Enhanced Learning</subject>
          <subject>L.5.0 - Simulation</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>An Educational Glance into the Future: Holodeck as a Future Enacted Narrative Learning Technology</article-title>
      </title-group>
      <contrib-group content-type="authors">
        <contrib contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Kymäläinen</surname>
            <given-names>Tiina</given-names>
          </name>
          <email xlink:type="simple">tiina.kymalainen@vtt.fi</email>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
      </contrib-group>
      <aff id="A1">
        <label>1</label>
        <addr-line content-type="verbatim">Business, Innovation and Foresight, VTT Technical Research Centre of Finland Ltd., Tampere,, Finland</addr-line>
        <institution>Business, Innovation and Foresight, VTT Technical Research Centre of Finland Ltd.</institution>
        <addr-line content-type="city">Tampere,</addr-line>
        <country>Finland</country>
      </aff>
      <author-notes>
        <fn fn-type="corresp">
          <p>Corresponding author: Tiina Kymäläinen (<email xlink:type="simple">tiina.kymalainen@vtt.fi</email>).</p>
        </fn>
        <fn fn-type="edited-by">
          <p>Academic editor: </p>
        </fn>
      </author-notes>
      <pub-date pub-type="collection">
        <year>2019</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>28</day>
        <month>05</month>
        <year>2019</year>
      </pub-date>
      <volume>25</volume>
      <issue>5</issue>
      <fpage>446</fpage>
      <lpage>464</lpage>
      <uri content-type="arpha" xlink:href="http://openbiodiv.net/D182FB29-A0E9-542E-82D4-208CD2EF1C8A">D182FB29-A0E9-542E-82D4-208CD2EF1C8A</uri>
      <uri content-type="zenodo_dep_id" xlink:href="https://zenodo.org/record/4840818">4840818</uri>
      <history>
        <date date-type="received">
          <day>15</day>
          <month>10</month>
          <year>2018</year>
        </date>
        <date date-type="accepted">
          <day>20</day>
          <month>05</month>
          <year>2019</year>
        </date>
      </history>
      <permissions>
        <copyright-statement>Tiina Kymäläinen</copyright-statement>
        <license license-type="creative-commons-attribution" xlink:href="" xlink:type="simple">
          <license-p>This article is freely available under the J.UCS Open Content License.</license-p>
        </license>
      </permissions>
      <abstract>
        <label>Abstract</label>
        <p>his article describes how the fictional concept of Holodeck can be seen as a future immersive learning technology, as well as a new medium for future enacted, narrative experiences. In essence, the article illustrates how this fictional media has been recently studied within the art education context; particularly with the emphasis on how the medium has been considered through the holonovel writing activity. At first, the literature review presents earlier Holodeck-related research, innovation and applications, which, subsequently, provide important terminology for the holonovel writing process. The terminology includes the setup, important stakeholders and those critical units and entities that are needed for defining the pre-conditions for the Holodeck. Thereafter, the article introduces content of the holonovel course and the creation process for such holonovels that take the form of science fiction prototypes. Finally, the article presents some student-created examples of holonovels that employ the Holodeck for educational and pedagogical purposes.</p>
      </abstract>
    </article-meta>
  </front>
</article>
