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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">109</journal-id>
      <journal-id journal-id-type="index">urn:lsid:arphahub.com:pub:3dc5f44e-8666-58db-bc76-a455210e8891</journal-id>
      <journal-title-group>
        <journal-title xml:lang="en">JUCS - Journal of Universal Computer Science</journal-title>
        <abbrev-journal-title xml:lang="en">jucs</abbrev-journal-title>
      </journal-title-group>
      <issn pub-type="ppub">0948-695X</issn>
      <issn pub-type="epub">0948-6968</issn>
      <publisher>
        <publisher-name>Journal of Universal Computer Science</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.3217/jucs-025-05-0465</article-id>
      <article-id pub-id-type="publisher-id">22608</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group subj-group-type="scientific_subject">
          <subject>C.2 - COMPUTER-COMMUNICATION NETWORKS</subject>
          <subject>L.3.0 - eLearning Systems/Technology/Tools/Platforms</subject>
          <subject>L.6.0 - Learning Networks</subject>
          <subject>L.6.1 - Virtual Community</subject>
          <subject>L.6.2 - Collaboration</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Efficient Peer-to-Peer Content Sharing for Learning in Virtual Worlds</article-title>
      </title-group>
      <contrib-group content-type="authors">
        <contrib contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Shen</surname>
            <given-names>Bingqing</given-names>
          </name>
          <email xlink:type="simple">daniel.shen@connect.um.edu.mo</email>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Guo</surname>
            <given-names>Jingzhi</given-names>
          </name>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
      </contrib-group>
      <aff id="A1">
        <label>1</label>
        <addr-line content-type="verbatim">University of Macau, Macau, China</addr-line>
        <institution>University of Macau</institution>
        <addr-line content-type="city">Macau</addr-line>
        <country>China</country>
      </aff>
      <author-notes>
        <fn fn-type="corresp">
          <p>Corresponding author: Bingqing Shen (<email xlink:type="simple">daniel.shen@connect.um.edu.mo</email>).</p>
        </fn>
        <fn fn-type="edited-by">
          <p>Academic editor: </p>
        </fn>
      </author-notes>
      <pub-date pub-type="collection">
        <year>2019</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>28</day>
        <month>05</month>
        <year>2019</year>
      </pub-date>
      <volume>25</volume>
      <issue>5</issue>
      <fpage>465</fpage>
      <lpage>488</lpage>
      <uri content-type="arpha" xlink:href="http://openbiodiv.net/8A0F898A-D6B6-594D-981B-89A192CB9450">8A0F898A-D6B6-594D-981B-89A192CB9450</uri>
      <uri content-type="zenodo_dep_id" xlink:href="https://zenodo.org/record/4840820">4840820</uri>
      <history>
        <date date-type="received">
          <day>01</day>
          <month>10</month>
          <year>2018</year>
        </date>
        <date date-type="accepted">
          <day>20</day>
          <month>05</month>
          <year>2019</year>
        </date>
      </history>
      <permissions>
        <copyright-statement>Bingqing Shen, Jingzhi Guo</copyright-statement>
        <license license-type="creative-commons-attribution" xlink:href="" xlink:type="simple">
          <license-p>This article is freely available under the J.UCS Open Content License.</license-p>
        </license>
      </permissions>
      <abstract>
        <label>Abstract</label>
        <p>Virtual world technologies provide new and immersive space for learning, training, and education. They are enabled by the content creation and content sharing function for allowing users to create and interoperate various learning objects. Unfortunately, virtual world content sharing based on persistent virtual world content storage, to the best of our knowledge, does not exist. In this paper, we address this problem by proposing a content sharing scheme based on Virtual Net, a virtual world persistency framework. For efficient content retrieval, three strategies have been proposed to reduce communication overhead and content load delay. By integrating these strategies, a virtual world content search and retrieval algorithm has been devised. The experiment results verify the effectiveness of the algorithm.</p>
      </abstract>
    </article-meta>
  </front>
</article>
