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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">109</journal-id>
      <journal-id journal-id-type="index">urn:lsid:arphahub.com:pub:3dc5f44e-8666-58db-bc76-a455210e8891</journal-id>
      <journal-title-group>
        <journal-title xml:lang="en">JUCS - Journal of Universal Computer Science</journal-title>
        <abbrev-journal-title xml:lang="en">jucs</abbrev-journal-title>
      </journal-title-group>
      <issn pub-type="ppub">0948-695X</issn>
      <issn pub-type="epub">0948-6968</issn>
      <publisher>
        <publisher-name>Journal of Universal Computer Science</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.3217/jucs-024-10-1424</article-id>
      <article-id pub-id-type="publisher-id">23609</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group subj-group-type="scientific_subject">
          <subject>D.2.9 - Management</subject>
          <subject>L.0.0 - Assessment and Evaluation</subject>
          <subject>L.5.1 - Game Based Learning/Gaming</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games</article-title>
      </title-group>
      <contrib-group content-type="authors">
        <contrib contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Petri</surname>
            <given-names>Giani</given-names>
          </name>
          <email xlink:type="simple">gpetri@inf.ufsm.br</email>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Calderón</surname>
            <given-names>Alejandro</given-names>
          </name>
          <xref ref-type="aff" rid="A2">2</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Wangenheim</surname>
            <given-names>Christiane Gresse von</given-names>
          </name>
          <xref ref-type="aff" rid="A3">3</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Borgatto</surname>
            <given-names>Adriano Ferreti</given-names>
          </name>
          <xref ref-type="aff" rid="A3">3</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Ruiz</surname>
            <given-names>Mercedes</given-names>
          </name>
          <xref ref-type="aff" rid="A2">2</xref>
        </contrib>
      </contrib-group>
      <aff id="A1">
        <label>1</label>
        <addr-line content-type="verbatim">Federal University of Santa Maria, Santa Maria/RS, Brazil</addr-line>
        <institution>Federal University of Santa Maria</institution>
        <addr-line content-type="city">Santa Maria/RS</addr-line>
        <country>Brazil</country>
      </aff>
      <aff id="A2">
        <label>2</label>
        <addr-line content-type="verbatim">University of Cádiz, Cádiz, Spain</addr-line>
        <institution>University of Cádiz</institution>
        <addr-line content-type="city">Cádiz</addr-line>
        <country>Spain</country>
      </aff>
      <aff id="A3">
        <label>3</label>
        <addr-line content-type="verbatim">Federal University of Santa Catarina, Florianópolis/SC, Brazil</addr-line>
        <institution>Federal University of Santa Catarina</institution>
        <addr-line content-type="city">Florianópolis/SC</addr-line>
        <country>Brazil</country>
      </aff>
      <author-notes>
        <fn fn-type="corresp">
          <p>Corresponding author: Giani Petri (<email xlink:type="simple">gpetri@inf.ufsm.br</email>).</p>
        </fn>
        <fn fn-type="edited-by">
          <p>Academic editor: </p>
        </fn>
      </author-notes>
      <pub-date pub-type="collection">
        <year>2018</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>28</day>
        <month>10</month>
        <year>2018</year>
      </pub-date>
      <volume>24</volume>
      <issue>10</issue>
      <fpage>1424</fpage>
      <lpage>1451</lpage>
      <uri content-type="arpha" xlink:href="http://openbiodiv.net/B909EE5F-CDD5-5ECD-A817-DAC14C0D6546">B909EE5F-CDD5-5ECD-A817-DAC14C0D6546</uri>
      <uri content-type="zenodo_dep_id" xlink:href="https://zenodo.org/record/5505693">5505693</uri>
      <history>
        <date date-type="received">
          <day>27</day>
          <month>03</month>
          <year>2018</year>
        </date>
        <date date-type="accepted">
          <day>06</day>
          <month>09</month>
          <year>2018</year>
        </date>
      </history>
      <permissions>
        <copyright-statement>Giani Petri, Alejandro Calderón, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto, Mercedes Ruiz</copyright-statement>
        <license license-type="creative-commons-attribution" xlink:href="" xlink:type="simple">
          <license-p>This article is freely available under the J.UCS Open Content License.</license-p>
        </license>
      </permissions>
      <abstract>
        <label>Abstract</label>
        <p>Driven by the need to provide more hands-on opportunities to computing students, educational digital and non-digital games have been used as an instructional strategy for teaching Software Project Management (SPM). However, a question that arises is to which regard the expected benefits of these games are real. Thus, the objective of this study is to analyse the benefits of digital and non-digital games used for SPM education in order to evaluate their quality in terms of player experience and perceived learning adopting the MEEGA+ evaluation model. The analysis is based on data collected from 27 case studies, evaluating 11 different SPM games, involving a population of 562 students. Results provide evidence that both digital and non-digital games contribute positively to the students' perceived learning, as well as to social interaction, being considered relevant to students' learning, and promoting fun. A slightly higher usability degree was observed with respect to digital games due the easiness to learn how to play the games. On the other hand, a slightly more positive evaluation of the achievement of the learning objectives of non-digital games has been observed. The results of this study may guide instructors in the selection of games as an instructional strategy for SPM education and/or game creators with respect to aspects to be considered in the development of new educational games in order to maximize their benefits and continuous improvement.</p>
      </abstract>
    </article-meta>
  </front>
</article>
