<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//TaxonX//DTD Taxonomic Treatment Publishing DTD v0 20100105//EN" "../../nlm/tax-treatment-NS0.dtd">
<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:tp="http://www.plazi.org/taxpub" article-type="research-article" dtd-version="3.0" xml:lang="en">
  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">109</journal-id>
      <journal-id journal-id-type="index">urn:lsid:arphahub.com:pub:3dc5f44e-8666-58db-bc76-a455210e8891</journal-id>
      <journal-title-group>
        <journal-title xml:lang="en">JUCS - Journal of Universal Computer Science</journal-title>
        <abbrev-journal-title xml:lang="en">jucs</abbrev-journal-title>
      </journal-title-group>
      <issn pub-type="ppub">0948-695X</issn>
      <issn pub-type="epub">0948-6968</issn>
      <publisher>
        <publisher-name>Journal of Universal Computer Science</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.3897/jucs.2020.049</article-id>
      <article-id pub-id-type="publisher-id">24095</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group subj-group-type="scientific_subject">
          <subject>K.3.1 - Computer Uses in Education</subject>
          <subject>K.3 - COMPUTERS AND EDUCATION</subject>
          <subject>L.0.0 - Assessment and Evaluation</subject>
          <subject>L.1.0 - Knowledge Construction/Representation</subject>
          <subject>L.2.3 - Innovation</subject>
          <subject>L.3.1 - Human Computer Interface</subject>
          <subject>M.8 - KNOWLEDGE REUSE</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding</article-title>
      </title-group>
      <contrib-group content-type="authors">
        <contrib contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Young</surname>
            <given-names>Gareth W.</given-names>
          </name>
          <email xlink:type="simple">youngga@tcd.ie</email>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Stehle</surname>
            <given-names>Sam</given-names>
          </name>
          <xref ref-type="aff" rid="A2">2</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Walsh</surname>
            <given-names>Burcin Yazgi</given-names>
          </name>
          <xref ref-type="aff" rid="A2">2</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Tiri</surname>
            <given-names>Egess</given-names>
          </name>
          <xref ref-type="aff" rid="A2">2</xref>
        </contrib>
      </contrib-group>
      <aff id="A1">
        <label>1</label>
        <addr-line content-type="verbatim">Trinity College Dublin, Dublin, Ireland</addr-line>
        <institution>Trinity College Dublin</institution>
        <addr-line content-type="city">Dublin</addr-line>
        <country>Ireland</country>
      </aff>
      <aff id="A2">
        <label>2</label>
        <addr-line content-type="verbatim">Maynooth University, Maynooth, Ireland</addr-line>
        <institution>Maynooth University</institution>
        <addr-line content-type="city">Maynooth</addr-line>
        <country>Ireland</country>
      </aff>
      <author-notes>
        <fn fn-type="corresp">
          <p>Corresponding author: Gareth W. Young (<email xlink:type="simple">youngga@tcd.ie</email>).</p>
        </fn>
        <fn fn-type="edited-by">
          <p>Academic editor: </p>
        </fn>
      </author-notes>
      <pub-date pub-type="collection">
        <year>2020</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>28</day>
        <month>08</month>
        <year>2020</year>
      </pub-date>
      <volume>26</volume>
      <issue>8</issue>
      <fpage>904</fpage>
      <lpage>928</lpage>
      <uri content-type="arpha" xlink:href="http://openbiodiv.net/A69625BC-DCAD-5AF2-B986-1F3925417BDB">A69625BC-DCAD-5AF2-B986-1F3925417BDB</uri>
      <uri content-type="zenodo_dep_id" xlink:href="https://zenodo.org/record/5508565">5508565</uri>
      <history>
        <date date-type="received">
          <day>12</day>
          <month>01</month>
          <year>2020</year>
        </date>
        <date date-type="accepted">
          <day>13</day>
          <month>07</month>
          <year>2020</year>
        </date>
      </history>
      <permissions>
        <copyright-statement>Gareth W. Young, Sam Stehle, Burcin Yazgi Walsh, Egess Tiri</copyright-statement>
        <license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by-nd/4.0/" xlink:type="simple">
          <license-p>This is an open access article distributed under the terms of the Creative Commons Attribution License (CC BY-ND 4.0). This license allows reusers to copy and distribute the material in any medium or format in unadapted form only, and only so long as attribution is given to the creator. The license allows for commercial use.</license-p>
        </license>
      </permissions>
      <abstract>
        <label>Abstract</label>
        <p>irtual reality (VR), as an informative medium, possesses the potential to engage students with immersive, interactive, and informative experiences. When presented in VR, immersive virtual environments (IVEs) can provide three-dimensional visual simulations that can be used to inform students about concepts in specific contexts that would be near impossible to achieve with more traditional teaching methodologies. It is proposed that existing learning frameworks can benefit from exploring the modalities of interaction that are presently afforded via VR from the experiential perspectives of the students. An evaluation is presented that focused on the appraisal of student experiences of immersive technologies as applied in a higher education context, specifically in the use of VR for the exploration of geomorphology theory by physical geography students. This research supports further development of the immersive learning discipline from three different perspectives. First, an empathy mapping method was applied to visualize student experiences and externalize our observed knowledge of student users for creating a shared understanding of their needs and to aid in lesson planning decision making when using VR in the classroom. Second, student experiences were captured using a technology-focused user experience questionnaire to obtain student attitudes immediately post-task. Finally, to assist teachers with the creation of a student-centered lesson plans that incorporate VR in the classroom, eight heuristic guidelines (focus, provocation, stimulation, collaboration, control, digital life, learner skills, multimodal experience) were developed. It is proposed that these findings can be used to provide support for the use of mixed reality and immersive virtual environments in learning that encompass the challenges faced by students and the interdisciplinary education community at large.</p>
      </abstract>
    </article-meta>
  </front>
</article>
