Nur Fadhilah Abdul Jalil, Umi Azmah Hasran, Siti Fadzilah Mat Noor, Muhammad Helmi Norman (2024)
Design and Development of Fuel Cell Learning through Digital Game-Based Learning to Raise Awareness of Low Carbon Emissions.
International Journal of Engineering and Advanced Technology13: 49.
DOI: 10.35940/ijeat.C4361.13030224
Andreas C. Bryhn, Andrea Belgrano (2023)
Teaching, learning and assessment methods for sustainability education on the land–sea interface.
Discover Sustainability4: .
DOI: 10.1007/s43621-023-00120-2
Stylianos Mystakidis, Eleni Berki, Juri-Petri Valtanen (2021)
Deep and Meaningful E-Learning with Social Virtual Reality Environments in Higher Education: A Systematic Literature Review.
Applied Sciences11: 2412.
DOI: 10.3390/app11052412
Thi Lam Nguyen (2025)
An Investigation on the Application of Wordwall to Promote Learner Autonomy in EFL Classes at a University .
AsiaCALL Online Journal16: 159.
DOI: 10.54855/acoj.251618
Michelina Occhioni, Alessandra Beccaceci, Eleonora Paris (2024)
Environmental education in distance learning: using Virtual Worlds to link geosciences and sustainability.
Journal of Geoscience Education72: 393.
DOI: 10.1080/10899995.2023.2266863
Chioma Udeozor, Ryo Toyoda, Fernando Russo Abegão, Jarka Glassey (2023)
Digital games in engineering education: systematic review and future trends.
European Journal of Engineering Education48: 321.
DOI: 10.1080/03043797.2022.2093168
Piedad Gañán-Rojo, Mabel Torres-Taborda, Luis Alejandro Gaviria-Forero, Jaime Barajas-Gamboa, Fabio Castrillón-Hernández (2025)
A bibliometric analysis of game-based learning applications in chemical engineering education: Key elements and evolution.
Education for Chemical Engineers50: 42.
DOI: 10.1016/j.ece.2024.12.002
Khoirun Nisa’, Nadi Suprapto, Afaurina Indriana Safitri, Beken Arymbekov, N. Suprapto, B.K. Prahani, M. Satriawan, H.P.A. Tjahyaningtijas, M. Abdul Ghofur, S. Andari (2024)
Educational virtual games in supporting SDG 4: Research trend in Scopus, Topic, and Novelty explored.
E3S Web of Conferences513: 04002.
DOI: 10.1051/e3sconf/202451304002
Angélique Lebert, Óscar Vilarroya (2024)
The links between experiential learning and 4E cognition.
Annals of the New York Academy of Sciences1541: 37.
DOI: 10.1111/nyas.15238
Maja Videnovik, Tone Vold, Linda Kiønig, Ana Madevska Bogdanova, Vladimir Trajkovik (2023)
Game-based learning in computer science education: a scoping literature review.
International Journal of STEM Education10: .
DOI: 10.1186/s40594-023-00447-2
Chaimae Illi, Azeddine Elhassouny (2025)
Edu-Metaverse: A Comprehensive Review of Virtual Learning Environments.
IEEE Access13: 30186.
DOI: 10.1109/ACCESS.2025.3540944
Xin Guan, Chunmei Sun, Gwo-jen Hwang, Kegan Xue, Zhuo Wang (2024)
Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020.
Interactive Learning Environments32: 534.
DOI: 10.1080/10494820.2022.2091611
Joan Ndung'u, Ilan Vertinsky, Joseph Onyango (2023)
The relationship between social media use, social media types, and job performance amongst faculty in Kenya private universities.
Heliyon9: e22946.
DOI: 10.1016/j.heliyon.2023.e22946
Stylianos Mystakidis, Maria Fragkaki, Giorgos Filippousis (2021)
Ready Teacher One: Virtual and Augmented Reality Online Professional Development for K-12 School Teachers.
Computers10: 134.
DOI: 10.3390/computers10100134
Pei-Lun Hsieh, Shang-Yu Yang, Wen-Yen Lin, Tien-Chi Huang (2023)
Facilitated virtual learning for advanced geriatric education among nursing students during the COVID pandemic in Taiwan.
Library Hi Tech41: 59.
DOI: 10.1108/LHT-12-2021-0472
Muhammad Usman Ghani Khan, Zubaira Naz, Javeria Khan, Tanzila Saba, Ibrahim Abunadi, Amjad Rehman, Usman Tariq (2021)
Cognitive Skill Enhancement System Using Neuro-Feedback for ADHD Patients.
Computers, Materials & Continua68: 2363.
DOI: 10.32604/cmc.2021.014550
Heidy Rico, Mario Alberto de la Puente Pacheco, Adrian Pabon, Ivan Portnoy (2023)
Evaluating the impact of simulation-based instruction on critical thinking in the Colombian Caribbean: An experimental study.
Cogent Education10: .
DOI: 10.1080/2331186X.2023.2236450
Sirwuendy Cardona-Posada, Edgar Orlando Caro, Jovani Alberto Jiménez-Builes (2025)
Metodología didáctica usando estrategias activas para la enseñanza y aprendizaje en grupos masivos de estudiantes.
Revista Virtual Universidad Católica del Norte
: 4.
DOI: 10.35575/rvucn.n74a2
Pablo Sotoca-Orgaz, Marta Arévalo-Baeza, José A. Navia (2025)
Playing for a Healthy Life: Integrating Mobile Exergames in Physical Education.
Behavioral Sciences15: 229.
DOI: 10.3390/bs15020229
Julia Sargent, Antonio Calderón (2021)
Technology-Enhanced Learning Physical Education? A Critical Review of the Literature.
Journal of Teaching in Physical Education41: 689.
DOI: 10.1123/jtpe.2021-0136
Stylianos Mystakidis (2020)
Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement.
2020 11th International Conference on Information, Intelligence, Systems and Applications (IISA
: 1.
DOI: 10.1109/IISA50023.2020.9284417
Stylianos Mystakidis, George Papantzikos, Chrysostomos Stylios (2021)
Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives.
2021 6th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM)
: 1.
DOI: 10.1109/SEEDA-CECNSM53056.2021.9566265
Stylianos Mystakidis (2022)
Research Anthology on Virtual Environments and Building the Metaverse.
chapter 15: 297.
DOI: 10.4018/978-1-6684-7597-3.ch015
Fatima Al Husseiny (2024)
Preparing Students for the Future Educational Paradigm.
chapter 3: 47.
DOI: 10.4018/979-8-3693-1536-1.ch003
Stylianos Mystakidis (2022)
Handbook of Research on Gamification Dynamics and User Experience Design.
chapter 19: 409.
DOI: 10.4018/978-1-6684-4291-3.ch019
Prasad Kulkarni, Alok Gaddi, Birău Ramona, Virgil Popescu, Virupakshi Hiremath, Shivashankar K., Sharan Kumar Shetty, Shivanand Kagawade (2024)
Global Challenges for the Environment and Climate Change.
chapter 11: 189.
DOI: 10.4018/979-8-3693-2845-3.ch011