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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">109</journal-id>
      <journal-id journal-id-type="index">urn:lsid:arphahub.com:pub:3dc5f44e-8666-58db-bc76-a455210e8891</journal-id>
      <journal-title-group>
        <journal-title xml:lang="en">JUCS - Journal of Universal Computer Science</journal-title>
        <abbrev-journal-title xml:lang="en">jucs</abbrev-journal-title>
      </journal-title-group>
      <issn pub-type="ppub">0948-695X</issn>
      <issn pub-type="epub">0948-6968</issn>
      <publisher>
        <publisher-name>Journal of Universal Computer Science</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.3217/jucs-007-05-0400</article-id>
      <article-id pub-id-type="publisher-id">27789</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group subj-group-type="scientific_subject">
          <subject>H.3.7 - Digital Libraries</subject>
          <subject>I.3.5 - Computational Geometry and Object Modeling</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Graphics Content in Digital Libraries: Old Problems, Recent Solutions, Future Demands</article-title>
      </title-group>
      <contrib-group content-type="authors">
        <contrib contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Fellner</surname>
            <given-names>Dieter W.</given-names>
          </name>
          <email xlink:type="simple">d.fellner@tu-bs.de</email>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
      </contrib-group>
      <aff id="A1">
        <label>1</label>
        <addr-line content-type="verbatim">Braunschweig University of Technology, , Germany</addr-line>
        <institution>Braunschweig University of Technology</institution>
        <country>Germany</country>
      </aff>
      <author-notes>
        <fn fn-type="corresp">
          <p>Corresponding author: Dieter W. Fellner (<email xlink:type="simple">d.fellner@tu-bs.de</email>).</p>
        </fn>
        <fn fn-type="edited-by">
          <p>Academic editor: </p>
        </fn>
      </author-notes>
      <pub-date pub-type="collection">
        <year>2001</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>28</day>
        <month>05</month>
        <year>2001</year>
      </pub-date>
      <volume>7</volume>
      <issue>5</issue>
      <fpage>400</fpage>
      <lpage>409</lpage>
      <uri content-type="arpha" xlink:href="http://openbiodiv.net/66A78631-A981-5D53-B77A-B7540D660FC1">66A78631-A981-5D53-B77A-B7540D660FC1</uri>
      <uri content-type="zenodo_dep_id" xlink:href="https://zenodo.org/record/6995987">6995987</uri>
      <permissions>
        <copyright-statement>Dieter W. Fellner</copyright-statement>
        <license license-type="creative-commons-attribution" xlink:href="" xlink:type="simple">
          <license-p>This article is freely available under the J.UCS Open Content License.</license-p>
        </license>
      </permissions>
      <abstract>
        <label>Abstract</label>
        <p>Working with the ubiquitous Web we immediately realize its limitations when it comes to the delivery or exchange of non-textual, particularly graphical, information. Graphical information is still predominantly represented by raster images, either in a fairly low resolution to warrant acceptable transmission times or in high resolutions to please the reader s perception thereby challenging his or her patience (as these large data sets take their time to travel over congested internet highways).  Comparing the current situation with efforts and developments of the past, e.g. the Videotex systems developed in the time period from 1977 to 1985, we see that a proper integration of graphics from the very beginning has, once again, been overlooked.  The situation is even worse going from two-dimensional images to three-dimensional models or scenes. VRML, originally designed to address this very demand has failed to establish itself as a reliable tool for the time window given and recent advances in graphics technology as well as digital library technology demand new approaches which VRML, at least in its current form, won t be able to deliver.  After summarizing the situation for 2D graphics in digital documents or digital libraries this paper concentrates on the 3D graphics aspects of recent digital library developments and tries to identify the future challenges the community needs to master.</p>
      </abstract>
    </article-meta>
  </front>
</article>
