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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">109</journal-id>
      <journal-id journal-id-type="index">urn:lsid:arphahub.com:pub:3dc5f44e-8666-58db-bc76-a455210e8891</journal-id>
      <journal-title-group>
        <journal-title xml:lang="en">JUCS - Journal of Universal Computer Science</journal-title>
        <abbrev-journal-title xml:lang="en">jucs</abbrev-journal-title>
      </journal-title-group>
      <issn pub-type="ppub">0948-695X</issn>
      <issn pub-type="epub">0948-6968</issn>
      <publisher>
        <publisher-name>Journal of Universal Computer Science</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.3217/jucs-015-03-0665</article-id>
      <article-id pub-id-type="publisher-id">29328</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group subj-group-type="scientific_subject">
          <subject>H.4.3 - Communications Applications</subject>
          <subject>H.5.3 - Group and Organization Interfaces</subject>
          <subject>J.5 - ARTS AND HUMANITIES</subject>
          <subject>L.3.0 - eLearning Systems/Technology/Tools/Platforms</subject>
          <subject>M.0 - KNOWLEDGE ACQUISITION</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Knowledge Sharing and Collaborative Learning in Second Life: A Classification of Virtual 3D Group Interaction Scripts</article-title>
      </title-group>
      <contrib-group content-type="authors">
        <contrib contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Schmeil</surname>
            <given-names>Andreas</given-names>
          </name>
          <email xlink:type="simple">andreas.schmeil@gmail.com</email>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Eppler</surname>
            <given-names>Martin J.</given-names>
          </name>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
      </contrib-group>
      <aff id="A1">
        <label>1</label>
        <addr-line content-type="verbatim">University of Lugano, Lugano, Switzerland</addr-line>
        <institution>University of Lugano</institution>
        <addr-line content-type="city">Lugano</addr-line>
        <country>Switzerland</country>
      </aff>
      <author-notes>
        <fn fn-type="corresp">
          <p>Corresponding author: Andreas Schmeil (<email xlink:type="simple">andreas.schmeil@gmail.com</email>).</p>
        </fn>
        <fn fn-type="edited-by">
          <p>Academic editor: </p>
        </fn>
      </author-notes>
      <pub-date pub-type="collection">
        <year>2009</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>01</day>
        <month>02</month>
        <year>2009</year>
      </pub-date>
      <volume>15</volume>
      <issue>3</issue>
      <fpage>665</fpage>
      <lpage>677</lpage>
      <uri content-type="arpha" xlink:href="http://openbiodiv.net/C95EA2B5-4A2A-5638-80B0-8D9F9B5B8D47">C95EA2B5-4A2A-5638-80B0-8D9F9B5B8D47</uri>
      <uri content-type="zenodo_dep_id" xlink:href="https://zenodo.org/record/7000673">7000673</uri>
      <permissions>
        <copyright-statement>Andreas Schmeil, Martin J. Eppler</copyright-statement>
        <license license-type="creative-commons-attribution" xlink:href="" xlink:type="simple">
          <license-p>This article is freely available under the J.UCS Open Content License.</license-p>
        </license>
      </permissions>
      <abstract>
        <label>Abstract</label>
        <p>In this paper we propose a classification and systematic description structure based on the pattern paradigm for interaction scripts in Second Life that aim at facilitating on the one side knowledge sharing and knowledge integration in groups, and on the other side knowledge creation in formal and informal ways. We present 13 examples of interaction patterns, a description structure to formalize them, and classify them into four classes according to their design effort and added value. Based on this classification we distinguish among sophisticated 3D collaboration patterns, seamless patterns, decorative patterns, and pseudo patterns.</p>
      </abstract>
    </article-meta>
  </front>
</article>
