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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">109</journal-id>
      <journal-id journal-id-type="index">urn:lsid:arphahub.com:pub:3dc5f44e-8666-58db-bc76-a455210e8891</journal-id>
      <journal-title-group>
        <journal-title xml:lang="en">JUCS - Journal of Universal Computer Science</journal-title>
        <abbrev-journal-title xml:lang="en">jucs</abbrev-journal-title>
      </journal-title-group>
      <issn pub-type="ppub">0948-695X</issn>
      <issn pub-type="epub">0948-6968</issn>
      <publisher>
        <publisher-name>Journal of Universal Computer Science</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.3217/jucs-016-14-1853</article-id>
      <article-id pub-id-type="publisher-id">29735</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group subj-group-type="scientific_subject">
          <subject>H.1 - MODELS AND PRINCIPLES</subject>
          <subject>H.5 - INFORMATION INTERFACES AND PRESENTATION (e.g.</subject>
          <subject> HCI)</subject>
          <subject>J.4 - SOCIAL AND BEHAVIORAL SCIENCES</subject>
          <subject>K.3.1 - Computer Uses in Education</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>A Treasure Hunt Model for Inquiry-Based Learning in the Development of a Web-based Learning Support System</article-title>
      </title-group>
      <contrib-group content-type="authors">
        <contrib contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Kim</surname>
            <given-names>Dong Won</given-names>
          </name>
          <email xlink:type="simple">kim263@uregina.ca</email>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Yao</surname>
            <given-names>JingTao</given-names>
          </name>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
      </contrib-group>
      <aff id="A1">
        <label>1</label>
        <addr-line content-type="verbatim">University of Regina, Regina, Canada</addr-line>
        <institution>University of Regina</institution>
        <addr-line content-type="city">Regina</addr-line>
        <country>Canada</country>
      </aff>
      <author-notes>
        <fn fn-type="corresp">
          <p>Corresponding author: Dong Won Kim (<email xlink:type="simple">kim263@uregina.ca</email>).</p>
        </fn>
        <fn fn-type="edited-by">
          <p>Academic editor: </p>
        </fn>
      </author-notes>
      <pub-date pub-type="collection">
        <year>2010</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>28</day>
        <month>07</month>
        <year>2010</year>
      </pub-date>
      <volume>16</volume>
      <issue>14</issue>
      <fpage>1853</fpage>
      <lpage>1881</lpage>
      <uri content-type="arpha" xlink:href="http://openbiodiv.net/F6009E5F-5803-56E9-9063-E1EDD2193012">F6009E5F-5803-56E9-9063-E1EDD2193012</uri>
      <uri content-type="zenodo_dep_id" xlink:href="https://zenodo.org/record/7001315">7001315</uri>
      <permissions>
        <copyright-statement>Dong Won Kim, JingTao Yao</copyright-statement>
        <license license-type="creative-commons-attribution" xlink:href="" xlink:type="simple">
          <license-p>This article is freely available under the J.UCS Open Content License.</license-p>
        </license>
      </permissions>
      <abstract>
        <label>Abstract</label>
        <p>One of the main problems of web-based learning is staying motivated at a sufficientlevel. Learning games offering challenges and entertainment may stimulate student motivation for learning and mitigate this problem. Web-based learning support systems combined with learninggames may efficiently promote learning by encouraging student participation in learning. This study introduces a treasure hunt model, which represents the idea of inquiry-based learning usingset theory. We demonstrate this via a prototype of a web-based learning support system called OTHI, which employs an online treasure hunt game as the learning game. We integrate the soundlearning strategies of inquiry-based learning with the Web and online game technologies in this system. We expect that our learning support system will motivate students, and furnish an inter-active student-centered learning environment.</p>
      </abstract>
    </article-meta>
  </front>
</article>
