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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">109</journal-id>
      <journal-id journal-id-type="index">urn:lsid:arphahub.com:pub:3dc5f44e-8666-58db-bc76-a455210e8891</journal-id>
      <journal-title-group>
        <journal-title xml:lang="en">JUCS - Journal of Universal Computer Science</journal-title>
        <abbrev-journal-title xml:lang="en">jucs</abbrev-journal-title>
      </journal-title-group>
      <issn pub-type="ppub">0948-695X</issn>
      <issn pub-type="epub">0948-6968</issn>
      <publisher>
        <publisher-name>Journal of Universal Computer Science</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.3897/jucs.65164</article-id>
      <article-id pub-id-type="publisher-id">65164</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group subj-group-type="scientific_subject">
          <subject>I.3.8 - Applications</subject>
          <subject>I.6.3 - Applications</subject>
          <subject>L.2.5 - Strategic Aspects of eLearning</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Videogame development training approach: A Virtual Reality and open-source perspective</article-title>
      </title-group>
      <contrib-group content-type="authors">
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Bonilla Carranza</surname>
            <given-names>David</given-names>
          </name>
          <uri content-type="orcid">https://orcid.org/0000-0002-8690-4865</uri>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
        <contrib contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Peña Pérez Negrón</surname>
            <given-names>Adriana</given-names>
          </name>
          <email xlink:type="simple">adriana.pena@cucei.udg.mx</email>
          <uri content-type="orcid">https://orcid.org/0000-0001-6823-2367</uri>
          <xref ref-type="aff" rid="A1">1</xref>
        </contrib>
        <contrib contrib-type="author" corresp="no">
          <name name-style="western">
            <surname>Contreras</surname>
            <given-names>Madeleine</given-names>
          </name>
          <xref ref-type="aff" rid="A2">2</xref>
        </contrib>
      </contrib-group>
      <aff id="A1">
        <label>1</label>
        <addr-line content-type="verbatim">Universidad de Guadalajara CUCEI, Guadalajara, Mexico</addr-line>
        <institution>Universidad de Guadalajara CUCEI</institution>
        <addr-line content-type="city">Guadalajara</addr-line>
        <country>Mexico</country>
      </aff>
      <aff id="A2">
        <label>2</label>
        <addr-line content-type="verbatim">Universidad de Guadalajara SUV, Guadalajara, Mexico</addr-line>
        <institution>Universidad de Guadalajara SUV</institution>
        <addr-line content-type="city">Guadalajara</addr-line>
        <country>Mexico</country>
      </aff>
      <author-notes>
        <fn fn-type="corresp">
          <p>Corresponding author: Adriana Peña Pérez Negrón (<email xlink:type="simple">adriana.pena@cucei.udg.mx</email>).</p>
        </fn>
        <fn fn-type="edited-by">
          <p>Academic editor: </p>
        </fn>
      </author-notes>
      <pub-date pub-type="collection">
        <year>2021</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>28</day>
        <month>02</month>
        <year>2021</year>
      </pub-date>
      <volume>27</volume>
      <issue>2</issue>
      <fpage>152</fpage>
      <lpage>169</lpage>
      <uri content-type="arpha" xlink:href="http://openbiodiv.net/59839214-0B76-501B-A703-DD9FE456ABF9">59839214-0B76-501B-A703-DD9FE456ABF9</uri>
      <history>
        <date date-type="received">
          <day>06</day>
          <month>04</month>
          <year>2020</year>
        </date>
        <date date-type="accepted">
          <day>01</day>
          <month>02</month>
          <year>2021</year>
        </date>
      </history>
      <permissions>
        <copyright-statement>David Bonilla Carranza, Adriana Peña Pérez Negrón, Madeleine Contreras</copyright-statement>
        <license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by-nd/4.0/" xlink:type="simple">
          <license-p>This is an open access article distributed under the terms of the Creative Commons Attribution License (CC BY-ND 4.0). This license allows reusers to copy and distribute the material in any medium or format in unadapted form only, and only so long as attribution is given to the creator. The license allows for commercial use.</license-p>
        </license>
      </permissions>
      <abstract>
        <label>Abstract</label>
        <p>Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.</p>
      </abstract>
    </article-meta>
  </front>
</article>
