JUCS - Journal of Universal Computer Science 27(2): 152-169, doi: 10.3897/jucs.65164
Videogame development training approach: A Virtual Reality and open-source perspective
expand article infoDavid Bonilla Carranza, Adriana Peña Pérez Negrón, Madeleine Contreras§
‡ Universidad de Guadalajara CUCEI, Guadalajara, Mexico§ Universidad de Guadalajara SUV, Guadalajara, Mexico
Open Access
Abstract

Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.

Keywords
Videogame design, Virtual environments simulation, Project-based learning, Human-computer interface