Corresponding author: Adriana Peña Pérez Negrón ( adriana.pena@cucei.udg.mx ) © David Bonilla Carranza, Adriana Peña Pérez Negrón, Madeleine Contreras. This is an open access article distributed under the terms of the Creative Commons Attribution License (CC BY-ND 4.0). This license allows reusers to copy and distribute the material in any medium or format in unadapted form only, and only so long as attribution is given to the creator. The license allows for commercial use. Citation:
Bonilla Carranza D, Peña Pérez Negrón A, Contreras M (2021) Videogame development training approach: A Virtual Reality and open-source perspective. JUCS - Journal of Universal Computer Science 27(2): 152-169. https://doi.org/10.3897/jucs.65164 |
Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.