Corresponding author: Stefano Masneri ( stefano.masneri@live.com ) © Stefano Masneri, Ana Domínguez, Mikel Zorrilla, Mikel Larrañaga, Ana Arruarte. This is an open access article distributed under the terms of the Creative Commons Attribution License (CC BY-ND 4.0). This license allows reusers to copy and distribute the material in any medium or format in unadapted form only, and only so long as attribution is given to the creator. The license allows for commercial use. Citation:
Masneri S, Domínguez A, Zorrilla M, Larrañaga M, Arruarte A (2022) Interactive, Collaborative and Multi-user Augmented Reality Applications in Primary and Secondary Education. JUCS - Journal of Universal Computer Science 28(6): 564-590. https://doi.org/10.3897/jucs.76535 |
Augmented reality is a technology that enhances human perception with additional, artificially generated sensory inputs. This creates new experiences enriching human vision by combining natural with digital elements. Augmented reality development dates back to the early sixties but it is only in the last decade, thanks to improvements to hardware and software, when it has begun to be rapidly incorporated in several fields, including education. This study presents a systematic review of the literature on the use of augmented reality applications in primary and secondary schools, with a specific focus on collaborative, multi-user and interactive applications. The aim of the study is to investigate the characteristics of such applications, the processes that led to their adoption, and their effectiveness in enhancing the learning experience. This study synthesises a set of 100 publications from 2015 to 2020 and performs a qualitative analysis of their content. The review describes the current state of the art in research in augmented reality for education and provides future research lines, as well as trends for the future of such applications in educational settings, analysing the relevance of the multi-user interaction challenge within the augmented reality ecosystem.